Pokemon Go Demons: A Theological Blindspot of Digital

Nikita Sazonov, (Faculty of Philosophy, Lomonosov Moscow State University)

 

The postsecular diagnosis’ main thesis consists in unfolding of a viral power of religiosity. It penetrates the most sheltered places of ratio and worms into its blindspots. Our daily existence is interpassive (Robert Pfaller), our speculative sources is completely theological (Alain Badiou, Quentin Meillassoux). But the main territory of this religious insurrection is a technology (Gilbert Simondon, Bernard Stiegler, Jussi Parikka). How to grasp this intermutations between religion and technology? Computer-generated reality is a digital technology that makes today’s collision of various religious practices precisely clear. The religious core of VR (virtual reality) tries to struggle against the religious core of AR (augmented reality), and vice versa. I will try to clarify the significance of dominantion of AR technology under the other digital media in discussions about the modes of existence (of/in) post-secularity in the cases of NianticLab and Apple AR projects.

 

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